THE RUNARIA PAPERS
Everything below — every rate, price and probability — is pulled from the same configuration the game runs on. The docs cannot drift from the code.
OVERVIEW
Runaria is a browser skilling MMO on Solana. You play a townsfolk of the vale: chop, mine, fish, forage, farm, ranch, cook and fight across five hand-built zones, levelling eight skills toward 99. Everything you gather sells for gold — and gold, together with the rune shards that shake loose from your work, converts into $RUNE, the game's on-chain token.
| Skills | 8 · level cap 99 |
| Zones | 5 (1 deadly) |
| Gathering nodes | 17 |
| Items | 37 |
| Quests | 10 |
| Recipes | 5 |
| Crops | 6 |
| Foes | 5 |
THE LOOP
Every session is the same honest cycle:
| STEP | WHAT HAPPENS | WHERE |
|---|---|---|
| 1 · Work | Press E on nodes, plots, pens and foes. Loot fills your 24-slot satchel; XP accrues per action. | All five zones |
| 2 · Bank or risk | Banked goods are safe forever. Carried goods drop where you die in the Scorch. | The Vault, the Hearth |
| 3 · Sell | Every item has a fixed gold price. Cooked food and quest hand-ins pay a premium. | Market Row, quest board |
| 4 · Forge | Rune shards (9% per gather, 25% per kill) forge 10→1 rune = 25 $RUNE. Gold trades at 100:1. | The Rune Altar |
| 5 · Queue payout | Claimable balance queues to your connected Phantom wallet, settled on-chain at launch. | The Rune Altar |
EARNING ALGORITHM
Three formulas govern everything.
1 · Experience. XP to advance from a level grows geometrically:
| LEVEL | XP TO REACH | ROUGH GRIND |
|---|---|---|
| 2 | 60 | minutes |
| 3 | 141 | minutes |
| 5 | 397 | minutes |
| 10 | 2,379 | an evening |
| 15 | 11,272 | weeks |
| 20 | 51,157 | weeks |
| 30 | 1,032,012 | a legend |
| 40 | 20,753,731 | a legend |
| 50 | 417,289,693 | a legend |
| 75 | 756,453,217,666 | a legend |
| 99 | 1,015,763,302,407,320 | a legend |
2 · Shards. Every successful action rolls once. There is no pity timer and no daily cap — the roll is flat:
rune = 10 shards · 1 rune = 25 $RUNE
3 · Expected $RUNE per hour. For any node, your hourly rate is cycles per hour times the value of a cycle — gold converts at 100:1, shards convert through runes:
$RUNE/hr = cycles/hr × ( avg_yield × price / 100 + 0.09 × 25 / 10 )
The full evaluation for every node in the game is below. Higher-level nodes dominate — that is deliberate: levels are the real currency of Runaria.
NODE YIELD TABLES
Base tool, solo, no quest bonuses. Sorted by expected $RUNE/hr.
| NODE | SKILL | LV | GOLD/HR | SHARDS/HR | $RUNE/HR (EV) |
|---|---|---|---|---|---|
| Ember Spring | Fishing | 18 | 14,824 | 19.1 | 195.88 |
| Mossy Pool | Fishing | 8 | 7,429 | 25.7 | 138.57 |
| Spruce Tree | Woodcutting | 12 | 10,033 | 13.3 | 133.52 |
| River Shallows | Fishing | 1 | 5,294 | 31.8 | 132.35 |
| Amethyst Crystal | Mining | 30 | 11,134 | 5.6 | 125.26 |
| Iron Vein | Mining | 6 | 7,980 | 16.0 | 119.70 |
| Ruby Crystal | Mining | 22 | 10,047 | 7.5 | 119.30 |
| Copper Vein | Mining | 1 | 6,075 | 20.3 | 111.38 |
| Red Caps | Foraging | 1 | 6,109 | 19.6 | 110.18 |
| Oak Tree | Woodcutting | 1 | 4,696 | 23.5 | 105.65 |
| Birch Tree | Woodcutting | 5 | 5,967 | 17.9 | 104.42 |
| Purple Caps | Foraging | 15 | 7,200 | 10.8 | 99.00 |
| Gold Vein | Mining | 14 | 6,923 | 11.3 | 97.55 |
| Blue Caps | Foraging | 6 | 5,475 | 14.9 | 92.07 |
| Apple Tree | Foraging | 1 | 3,692 | 16.6 | 78.46 |
| Cherry Tree | Foraging | 8 | 3,349 | 12.6 | 64.88 |
| Wild Hive | Foraging | 4 | 3,130 | 10.1 | 56.46 |
Mob hunting stacks on top: each kill pays gold plus a 25% shard roll. Cowling Mages in the Scorch are the highest single-kill value in the game (80–160g + 140 combat XP).
RUNES & PAYOUTS
The Rune Altar in the Hearth is the only place value leaves the game. It does three things:
| ACTION | RATE | REQUIRES |
|---|---|---|
| Forge shards | 10 shards → 25 $RUNE | Shards (wallet needed to earn them) |
| Exchange gold | 100 gold → 1 $RUNE (min 500g) | Connected wallet |
| Request payout | Full claimable balance → payout queue | Connected wallet |
Payout mechanics: requesting a payout binds your claimable balance to your wallet address in a queued entry. Queued entries are settled on-chain in $RUNE when the token launches — order of settlement follows order of request. Your queue survives in your save and is visible at the altar. One wallet per settler; switching accounts in Phantom re-binds future queues to the new address, never past ones.
DEMO MODE
No wallet, no problem — the whole game is playable free. But demo mode has two hard walls: every skill caps at level 3, and rune shards crumble instead of dropping — you will never accrue $RUNE on demo. Connect Phantom at any time and both walls lift instantly; nothing you did on demo is lost.
TOOLS & ROI
Tools are the main gold sink. Faster harvests mean more cycles per hour — the payback column estimates how long the upgrade takes to pay for itself on that skill's best unlocked node.
| SKILL | TOOL | COST | EFFECT | NEEDS |
|---|---|---|---|---|
| Woodcutting | Iron Axe | 450g | 20% faster | level 5 |
| Woodcutting | Runed Axe | 2,400g | 40% faster · +1 max yield | level 15 |
| Mining | Iron Pick | 500g | 20% faster | level 6 |
| Mining | Runed Pick | 2,600g | 40% faster · +1 max yield | level 16 |
| Fishing | Oak Rod | 400g | 20% faster | level 5 |
| Fishing | Runed Rod | 2,200g | 40% faster · +1 max yield | level 15 |
| Foraging | Oak Sickle | 350g | 20% faster | level 4 |
| Foraging | Runed Sickle | 2,000g | 40% faster · +1 max yield | level 14 |
| Farming | Iron Hoe | 400g | 0% faster · +1 max yield | level 6 |
| Farming | Runed Hoe | 2,200g | 0% faster · +2 max yield | level 16 |
ITEM PRICES
Fixed market prices, in gold. Cooking multiplies value — compare raw fish to its roast.
| ITEM | SELLS FOR | ITEM | SELLS FOR |
|---|---|---|---|
| Amethyst | 180g | 20g | |
| 140g | Copper Ore | 18g | |
| Ruby | 120g | 18g | |
| 70g | 16g | ||
| 70g | Tomato | 16g | |
| Gold Ore | 55g | 15g | |
| 55g | 14g | ||
| 40g | Carrot | 14g | |
| Chili | 38g | 12g | |
| 34g | Wheat | 11g | |
| 32g | 10g | ||
| Iron Ore | 30g | 9g | |
| 28g | Chili Seeds | 7g | |
| Cabbage | 27g | Cabbage Seeds | 5g |
| 26g | Corn Seeds | 4g | |
| 26g | Tomato Seeds | 3g | |
| 24g | Carrot Seeds | 3g | |
| 22g | Wheat Seeds | 2g | |
| Corn | 22g |
QUESTS
Hand-in bounties from the townsfolk. Quests always beat market price on the items they ask for.
| QUEST | GIVER | WANTS | PAYS |
|---|---|---|---|
| Roof Before Rain | Marta the Carpenter | 5× Oak Log | 120g + 60 woodcutting xp |
| Kettle Metal | Bram the Smith | 6× Copper Ore | 160g + 80 mining xp |
| Friday Tradition | Old Pike | 4× River Perch | 110g + 55 fishing xp |
| Soup for the Sick | Sister Fenn | 6× Red Cap | 140g + 70 foraging xp |
| A Dozen, Less Three | Widow Hessel | 9× Egg | 170g + 85 ranching xp |
| Payment in Kind | Marta the Carpenter | 3× Bread | 210g + 100 cooking xp |
| Honest Iron | Bram the Smith | 6× Iron Ore | 260g + 130 mining xp |
| The Long Table | Sister Fenn | 2× Vegetable Stew | 380g + 190 cooking xp |
| The One That Bit Back | Old Pike | 2× Ember Eel | 420g + 210 fishing xp |
| A Ring, Possibly | Bram the Smith | 1× Ruby | 500g + 240 mining xp |
ZONES & DEATH
| ZONE | STATUS | RULE |
|---|---|---|
| The Hearth | SAFE | Bank, market and the quest board. Safe ground. |
| Whisperwoods | SAFE | Timber, mushrooms, honey and quiet water. |
| The Deep Mines | SAFE | Ore veins in the dark. Mind the goblins. |
| The Meadows | SAFE | Fields to sow and animals to tend. |
| The Scorch | DANGER | Lose a fight here and your entire satchel plus 10% of carried gold drops to a tombstone at the spot. Walk back and press E to recover it. Banked goods are never touched. |
The design is a bet, not a tax: the Scorch holds the top of every yield table, so the question is always the same — bank first and walk back, or carry on and push your luck.
WARDROBE
Cosmetics for the Settler, priced as a pure gold sink. Hair is free. The full royal fit costs 19,600g — wearing it is a statement about your grind.
| SLOT | RANGE | PIECES |
|---|---|---|
| HAIR | free | 9 |
| HAT | 250–4,200g | 3 |
| CHEST | 150–6,500g | 11 |
| LEGS | 100–2,400g | 5 |
| FEET | 80–120g | 4 |
$RUNE TOKENOMICS
| Token | $RUNE on Solana |
| Supply | 1,000,000,000 — fixed, no mint authority |
| Launch | Fair launch on pump.fun. No presale, no team allocation. |
| Payout treasury | Seeded from creator rewards; funds the settlement of the in-game payout queue. |
| In-game rates | Fixed pre-launch (100 gold = 1 $RUNE, rune = 25 $RUNE). Subject to rebalancing after launch as real price discovery happens. |
| Anti-abuse | Payouts are wallet-bound and queued in order. Demo mode earns nothing. Per-wallet settlement caps may apply at launch to protect the treasury. |
The honest version: the game pays out of a treasury, the treasury is funded by the token, and the queue is public in your save. Play, stack the queue, and settlement begins the day $RUNE is live.